#include <SDL_types.h>
Go to the source code of this file.
◆ NICK_SLOTS_PER_SEC
#define NICK_SLOTS_PER_SEC 889846 |
◆ nick_dump_lpt()
char* nick_dump_lpt |
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const char * |
newline_seq | ) |
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◆ nick_get_last_byte()
Uint8 nick_get_last_byte |
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void |
| ) |
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◆ nick_init()
◆ nick_render_slot()
void nick_render_slot |
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void |
| ) |
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◆ nick_set_bias()
void nick_set_bias |
( |
Uint8 |
value | ) |
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◆ nick_set_border()
void nick_set_border |
( |
Uint8 |
bcol | ) |
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◆ nick_set_frameskip()
void nick_set_frameskip |
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int |
val | ) |
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◆ nick_set_lpth()
void nick_set_lpth |
( |
Uint8 |
value | ) |
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◆ nick_set_lptl()
void nick_set_lptl |
( |
Uint8 |
value | ) |
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◆ screenshot()
◆ vsync