#include "xemu/emutools.h"
#include "xemu/emutools_hid.h"
#include "console.h"
#include <string.h>
#include "xemu/vgafonts.c"
Go to the source code of this file.
◆ CHARACTER_SET_DEFINER_8X16
#define CHARACTER_SET_DEFINER_8X16 static const Uint8 chargen[] |
◆ clear_emu_events()
void clear_emu_events |
( |
void |
| ) |
|
◆ conputs()
void conputs |
( |
const char * |
s | ) |
|
◆ console_cursor_blink()
void console_cursor_blink |
( |
int |
delay | ) |
|
◆ console_init()
int console_init |
( |
int |
width, |
|
|
int |
height, |
|
|
int |
zoom_percent, |
|
|
Uint8 * |
video_mapped, |
|
|
Uint8 * |
color_mapped, |
|
|
int |
sdlrenderquality |
|
) |
| |
◆ console_input()
int console_input |
( |
void |
| ) |
|
◆ console_iteration()
void console_iteration |
( |
void |
| ) |
|
◆ console_output()
void console_output |
( |
Uint8 |
data | ) |
|
◆ console_status()
int console_status |
( |
void |
| ) |
|
◆ emu_callback_key()
int emu_callback_key |
( |
int |
pos, |
|
|
SDL_Scancode |
key, |
|
|
int |
pressed, |
|
|
int |
handled |
|
) |
| |
◆ emu_callback_key_raw_sdl()
void emu_callback_key_raw_sdl |
( |
SDL_KeyboardEvent * |
ev | ) |
|
◆ emu_callback_key_textinput_sdl()
void emu_callback_key_textinput_sdl |
( |
SDL_TextInputEvent * |
ev | ) |
|
◆ blinking
◆ console_io_traffic
int console_io_traffic = 0 |
◆ cursor_color
◆ escape
◆ phase
◆ phase_counter
◆ text_color
◆ visible