#include <SDL_keyboard.h>
Go to the source code of this file.
◆ JOY_SCAN_DOWN
◆ JOY_SCAN_FIRE1
◆ JOY_SCAN_FIRE2
◆ JOY_SCAN_FIRE3
◆ JOY_SCAN_LEFT
◆ JOY_SCAN_RIGHT
◆ JOY_SCAN_UP
◆ emu_kbd()
int emu_kbd |
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SDL_Keysym |
sym, |
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int |
press |
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◆ emu_mouse_button()
void emu_mouse_button |
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Uint8 |
sdl_button, |
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int |
press |
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) |
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◆ emu_mouse_motion()
void emu_mouse_motion |
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int |
dx, |
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int |
dy |
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) |
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◆ emu_mouse_wheel()
void emu_mouse_wheel |
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int |
x, |
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int |
y, |
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int |
flipped |
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) |
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◆ mouse_check_data_shift()
void mouse_check_data_shift |
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Uint8 |
val | ) |
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◆ mouse_mode_description()
int mouse_mode_description |
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int |
cfg, |
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char * |
buffer |
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) |
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◆ mouse_reset()
void mouse_reset |
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void |
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◆ mouse_reset_button()
void mouse_reset_button |
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void |
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◆ mouse_setup()
int mouse_setup |
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int |
cfg | ) |
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◆ read_control_port_bits()
Uint8 read_control_port_bits |
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void |
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◆ mouse_grab
◆ mouse_mode
◆ show_keys